tag:blogger.com,1999:blog-38827827151798979022024-03-07T22:43:00.359-08:00computergraphicscomputergraphicshttp://www.blogger.com/profile/10804982178491978134noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3882782715179897902.post-44671563721330380302011-10-14T00:54:00.000-07:002011-10-31T05:41:53.367-07:00Topic related to computer graphics<div dir="ltr" style="text-align: left;" trbidi="on"><br />
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Computer Graphics<br />
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Classification of Computer Graphics<br />
Applications of Computer Graphics<br />
Development of Hardware and Software for Computer Graphics<br />
Display Devices of Computer Graphics<br />
Hard copy devices of Computer Graphics<br />
Interactive devices of Computer Graphics<br />
Display Processor of Computer Graphics<br />
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Attributes of output primitives<br />
Line style in Computer Graphics<br />
Color and intensity in Computer Graphics<br />
Area Filling Algorithm in Computer Graphics<br />
Scan line Algorithm in Computer Graphics<br />
Boundary fill flood fill Algorithm in Computer Graphics<br />
Antialiasing Technique<br />
Two Dimensional Transformation<br />
Translation in Computer Graphics<br />
Scaling in Computer Graphics<br />
Rotation in Computer Graphics<br />
Reflection Sheering in Computer Graphics<br />
Composite Transformation in Computer Graphics<br />
Transformation Commands in Computer Graphics<br />
Character Generation in Computer Graphics<br />
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Viewing Coordinates in Computer Graphics<br />
Window in Computer Graphics<br />
View Port in Computer Graphics<br />
Clipping in Computer Graphics<br />
Window to view port Transformation in Computer Graphics<br />
Line Clipping Algorithm in Computer Graphics<br />
Polygon clipping in Computer Graphics<br />
3D Clipping in Computer Graphics<br />
Normalized view volumes in Computer Graphics<br />
View Port Clipping in Computer Graphics<br />
Clipping in Homogeneous Coordinates in Computer Graphics<br />
Illumination Model in Computer Graphics<br />
light Sources in Computer Graphics<br />
Diffuse Reflection in Computer Graphics<br />
Specular Reflection in Computer Graphics<br />
Reflected Light in Computer Graphics<br />
Intensity Level in Computer Graphics<br />
Surface Shading in Computer Graphics<br />
Phong Shading in Computer Graphics<br />
Ground Shading in Computer Graphics<br />
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Color Model RGB<br />
Color Model YIQ<br />
Color Model CMY<br />
Color Model HSV<br />
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Three Dimensional Concept in Computer Graphics<br />
3D-Display Technique in Computer Graphics<br />
3D Representing Polygon<br />
3D Representing Curved Surfaces<br />
B-Spline Methods<br />
3D Transformation Transition<br />
3D Transition<br />
3D Scaling<br />
Parallel Projection<br />
Perspective Projection<br />
Hidden Surface in Computer Graphics<br />
Line Removal in Computer Graphics<br />
Back face Removal in Computer Graphics<br />
Depth Buffer Method of Computer Graphics<br />
Scan Line Method of Computer Graphics<br />
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Introduction to multimedia<br />
Multimedia Components<br />
Multimedia Hardware<br />
SCSI in Computer Graphics<br />
IDE in Computer Graphics<br />
MCI in Computer Graphics<br />
Multimedia Data and File Formats<br />
RTF<br />
TIFF<br />
MIDI<br />
JPEG<br />
DIB<br />
MPEG<br />
Multimedia Tools<br />
Presentations Tools<br />
Authoring Tools<br />
Presentations<br />
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</div>computergraphicshttp://www.blogger.com/profile/10804982178491978134noreply@blogger.com0